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Trust and Technologies of Sense. VR and Proprioception in Hamlet Encounters Cover

Trust and Technologies of Sense. VR and Proprioception in Hamlet Encounters

Open Access
|Jan 2021

Abstract

This paper investigates the changing role of media devices in constructing fictive worlds through senses, and the changing relation we have to our senses. The demand for immersion in a virtual visual reality has its precedents, shown for example by the popularity of the kaleidoscope, the peeping box, the Guckkasten, or the panoramas. But while the immersive effect of these illusion spaces was based on visual perception, now we have multisensory interactive spaces that trigger our proprioception (body awareness and feeling of presence). The VR experience Hamlet Encounters offers a unique experience and exemplary use of distance, dislocation, and perception of one’s own senses.

Language: English
Page range: 1 - 12
Published on: Jan 29, 2021
In partnership with: Paradigm Publishing Services
Publication frequency: 1 issue per year

© 2021 Otília Ármeán, published by Sapientia Hungarian University of Transylvania
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License.