Abstract
The present paper presents an alternative method regarding the practical solution of defining the puzzle game in terms of design, graphics, 3D modeling and manufacture of the puzzle game. The practical example of making a puzzle game defined by assembling components resulting the administrative map of Romania.
DOI: https://doi.org/10.2478/amset-2019-0012 | Journal eISSN: 2668-4217
Language: English
Page range: 20 - 24
Published on: Dec 21, 2019
In partnership with: Paradigm Publishing Services
Publication frequency: 2 issues per year
Keywords:
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© 2019 Bogdan Bucur, published by University of Medicine, Pharmacy, Science and Technology of Targu Mures
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License.