Have a personal or library account? Click to login
Augmented reality and tangible user interfaces as an extension of computational design tools Cover

Augmented reality and tangible user interfaces as an extension of computational design tools

Open Access
|Dec 2022

References

  1. Ahn, A. J. (2022) “AZURE KINECT GH”. [online] Available at: https://www.food4rhino.com/en/app/azure-kinect-gh
  2. Allal-Chérif, O. (2022) “Intelligent cathedrals: Using augmented reality, virtual reality, and artificial intelligence to provide an intense cultural, historical, and religious visitor experience”, Technological Forecasting and Social Change, Vol. 178. https://doi.org/10.1016/j.techfore.2022.121604 10.1016/j.techfore.2022.121604
  3. Barroso Osuna, J., Gutiérrez-Castillo, J. J., Llorente-Cejudo, M. d. C., Ortiz, R. V. (2019) “Difficulties in the Incorporation of Augmented Reality in University Education: Visions from the Experts.” Journal of New Approaches in Educational Research, Vol. 8(2), pp. 126-141. https://doi.org/10.7821/naer.2019.7.409 10.7821/naer.2019.7.409
  4. Carpo, M. (2014) “Breaking the curve: Big data and design”, Artforum, Vol. 52(6). [online] Available at: https://www.artforum.com/print/201402/breaking-the-curve-big-data-and-design-45013 [Accessed: 17 Oct 2022]
  5. Carpo, M. (2019) “Particlised: Computational Discretism, or The Rise of the Digital Discrete”, Architectural Design, Vol. 89(2), pp. 86-93, https://doi.org/10.1002/ad.2416 10.1002/ad.2416
  6. Chou, T., Chanlin, L. (2014) “Location-Based Learning Through Augmented Reality”, Journal of Educational Computing Research, Vol. 51(3), pp. 355-368. http://dx.doi.org/10.2190/EC.51.3.e 10.2190/EC.51.3.e
  7. Cirulis, A., Brigmanis, K. B. (2013) “3D Outdoor Augmented Reality for Architecture and Urban Planning”, Procedia Computer Science, Vol. 25, pp. 71-79. https://doi.org/10.1016/j.procs.2013.11.009 10.1016/j.procs.2013.11.009
  8. Davila Delgado, J. M., Oyedele, L., Demian, P., Beach, T. (2020) “A research agenda for augmented and virtual reality in architecture, engineering and construction”, Advanced Engineering Informatics, Vol. 45. https://doi.org/10.1016/j.aei.2020.101122 10.1016/j.aei.2020.101122
  9. Devagiri, J. S., Paheding, S., Niyaz, Q., Yang, X., Smith, S. (2022) “Augmented Reality and Artificial Intelligence in industry: Trends, tools, and future challenges”, Expert Systems with Applications, Vol. 207. https://doi.org/10.1016/j.eswa.2022.118002 10.1016/j.eswa.2022.118002
  10. Dunleavy, M. (2014) “Design Principles for Augmented Reality Learning”, TechTrends, 58(1), pp. 28-34. https://doi.org/10.1007/s11528-013-0717-2 10.1007/s11528-013-0717-2
  11. Energyplus (2020) “Weather Data”. [online] Available at: https://energyplus.net/weather
  12. Gu, N., Kim, M. J., Maher, M. L. (2011) “Technological advancements in synchronous collaboration: The effect of 3D virtual worlds and tangible user interfaces on architectural design”, Automation in Construction, Vol. 20(3), pp. 270-278. https://doi.org/10.1016/j.autcon.2010.10.004 10.1016/j.autcon.2010.10.004
  13. Hahm, S. (2019) “Augmented Craftsmanship”, ACADIA 19: Ubiquity and autonomy, pp. 448-457. https://doi.org/10.52842/conf.acadia.2019.448 10.52842/conf.acadia.2019.448
  14. Imaz, M., Benyon, D. (2007) “Designing with blends: conceptual foundations of human-computer interaction and software engineering”, MIT Press, Cambridge, USA, pp. 43-48, Available at: https://archive.org/details/designingwithble0000imaz/page/228/mode/2up
  15. Jahn, G., Newnham, C., van den Berg, N., Beanland, M. (2019) “Making In Mixed Reality”, Conference: Recalibration: On Imprecision and Infidelity, Mexico City, Mexico, USA. Available at: https://www.researchgate.net/publication/330158065_Making_in_Mixed_Reality
  16. Kymäläinen, T., Siltanen, S. (2012) “Co-designing Novel Interior Design Service That Utilises Augmented Reality – a Case Study”, In: Communicability, Computer Graphics and Innovative Design for Interactive Systems (CCGIDIS 2012), Valle d’Aosta, Italy
  17. Malone, T. W. (1981) “Toward a Theory of Intrinsically Motivating Instruction”, Cognitive Science, Vol. 5(4), https://doi.org/10.1207/s15516709cog0504_2 10.1207/s15516709cog0504_2
  18. Milgram, P., Kishino, F. (1994) “A Taxonomy of Mixed Reality Visual Displays”, IEICE Transactions on Information and Systems, Vol. E77-D (12), pp. 1321-1329. Available at: https://cs.gmu.edu/~zduric/cs499/Readings/r76JBo-Milgram_IEICE_1994.pdf
  19. Millar, G., Tabrizian, P., Petrasova, A., Petras, V., Harmon, B., Mitasova, H., Meentemeyer, R. (2018) “Tangible Landscape: A Hands-on Method for Teaching Terrain Analysis”, In: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, pp. 1-12. https://www.doi.org/10.1145/3173574.3173954 10.1145/3173574.3173954
  20. Moezzi, R., Krcmarik, D., Bahri, H., Hlava, J. (2019) “Autonomous Vehicle Control based on HoloLens Technology and Raspberry Pi Platform: an Educational Perspective”, IFAC-PapersOnLine, Vol. 52(27), pp. 80-85. https://doi.org/10.1016/j.ifacol.2019.12.737 10.1016/j.ifacol.2019.12.737
  21. Palmarini, R., Erkoyuncu, J. A., Roy, R., Torabmostaedi, H. (2018), “A systematic review of augmented reality applications in maintenance”, Robotics and Computer-Integrated Manufacturing, Vol. 49, pp. 215-228. https://doi.org/10.1016/j.rcim.2017.06.002 10.1016/j.rcim.2017.06.002
  22. Perez, R., Seals, R. Michalsky, J. (1993) “All-weather model for sky luminance distribution—Preliminary configuration and validation”, Solar Energy, Vol. 50(3), pp. 235-245. https://doi.org/10.1016/0038-092X(93)90017-I 10.1016/0038-092X(93)90017-I
  23. Radsite (2020) “gendaymtx”. [online] Available at: https://www.radiance-online.org/learning/documentation/manual-pages/pdfs/gendaymtx.pdf/view
  24. Rauschnabel, P. A., Felix, R., Hinsch, C., Shahab, H., Alt, F. (2022). “What is XR? Towards a framework for Augmented and Virtual Reality”, Computers in Human Behavior, Vol. 133. https://doi.org/10.1016/j.chb.2022.107289 10.1016/j.chb.2022.107289
  25. Retsin, G. (2019) “Bits and pieces: Digital Assemblies: From Craft to Automation”, Architectural Design, Vol. 89(2), pp 38-45. https://doi.org/10.1002/ad.2410 10.1002/ad.2410
  26. Retsin, G. (2019) “Gilles Retsin fuses augmented reality with timber construction at the Royal Academy London”. [online] Available at: https://www.designboom.com/architecture/gilles-retsin-architecture-real-virtuality-the-royal-academy-london-04-11-2019 [Accessed: 17 Oct 2022]
  27. Robinson, D., Stone, A. (2004) “Irradiation modelling made simple: the cumulative sky approach and its applications”, 21st Conference on Passive and Low Energy Architecture, Eindhoven, Netherlands, Vol. 2, pp. 1255-1259. Available at: https://alexandria.tue.nl/openaccess/635611/p1153final.pdf
  28. Sanchez, J. (2016) “Combinatorial design: Non-parametric computational design strategies” In: ACADIA 16 POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines, pp. 44-53. https://doi.org/10.52842/conf.acadia.2016.044 10.52842/conf.acadia.2016.044
  29. Sanchez, J. (2019) “Architecture for the Commons: Participatory Systems in the Age of Platforms”, Architectural Design, Vol. 89(2), “Discrete: Reappraising the Digital in Architecture”, pp 22-29. https://doi.org/10.1002/ad.2408 10.1002/ad.2408
  30. Schnabel, M. A., Xiangyu, W., Seichter, H., Kvan, T. (2007), (Ed.) Poggenpohl, S. “From Virtuality to Reality and Back”, INTERNATIONAL ASSOCIATION OF SOCIETIES OF DESIGN RESEARCH 2007 (IASDR07), School of Design, The Hong Kong Polytechnic University 2007 Core A, Hung Hom, Kowloon, Hong Kong, China. ISBN 988-99101-4-4, Digital Proceedings, Day 4, Session D: INTERACTION/INTERFACE. Available at: https://www.drhu.eu/wp-content/uploads/2012/05/FromVirtualityToRealityAndBack.pdf
  31. Schnädelbach, H. M. (2007) “Mixed Reality Architecture” (doctoral thesis), University College London. Available at: https://discovery.ucl.ac.uk/id/eprint/16045/1/16045.pdf
  32. Sebeom, P., Bokijonov, S., Choi, Y. (2021) “Review of Microsoft HoloLens Applications over the Past Five Years”, Applied Sciences, Vol. 11(16). https://doi.org/10.3390/app11167259 10.3390/app11167259
  33. Steed, A. (2013) “Recreating Visual Reality in Virtuality”, In: Grimshaw-Aagaard, M. (ed.) “Oxford Handbook of Virtuality”, Oxford University Press, New York, USA, pp. 430-435. https://doi.org/10.1093/oxfordhb/9780199826162.013.016 10.1093/oxfordhb/9780199826162.013.016
  34. Subdigital (2021) “Project Monoceros”, [online] Available at: https://issuu.com/subdigital/docs/project_monoceros [Accessed: 17 Oct 2022]
  35. Tichá, J. (2006) “Architektura v informačním věku: texty o moderní a současné architektuře II” (Architecture in the information age: Texts on modern and contemporary architecture II), Zlatý Řez, Praha, Czech Republic, p. 65. ISBN 80-902810-8-7 (in Czech)
  36. Tregenza, P. R. (1987) “Subdivision of the sky hemisphere for luminance measurements”, Lighting Research & Technology, Vol 19(1). https://doi.org/10.1177/096032718701900103 10.1177/096032718701900103
  37. Tunner, M., Fauconnier, G. (2009) “Conceptual Integration and Formal Expression”, Metaphor and Symbolic Activity, Vol. 10(3), pp. 183-204. https://doi.org/10.1207/s15327868ms1003_3 10.1207/s15327868ms1003_3
Language: English
Page range: 18 - 27
Submitted on: Oct 23, 2022
|
Accepted on: Dec 5, 2022
|
Published on: Dec 12, 2022
In partnership with: Paradigm Publishing Services
Publication frequency: 4 issues per year

© 2022 Martin Uhrík, Alexander Kupko, Michaela Krpalová, Roman Hajtmanek, published by Slovak University of Technology in Bratislava
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License.