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Graphics in Urban Design – Possibilities of Hand-Drawn Images and Computer Techniques Cover

Graphics in Urban Design – Possibilities of Hand-Drawn Images and Computer Techniques

Open Access
|Jan 2021

Figures & Tables

Figure 1.

Masterplan 1:1000, Eye-level perspective (without scale). Authors: Lešková, Ladacsi, Štefancová
Masterplan 1:1000, Eye-level perspective (without scale). Authors: Lešková, Ladacsi, Štefancová

Figure 2.

Best and worst-rated hand-sketched perspective views – left Authors: Štefancová, Šutková, Kollár, right Authors: Michalka, Michalová, Štefancová
Best and worst-rated hand-sketched perspective views – left Authors: Štefancová, Šutková, Kollár, right Authors: Michalka, Michalová, Štefancová

Figure 3.

Best and worst-rated computer generated perspective views – left Authors: Miklušková, Tarhaničová, Štefancová, right Authors: Koósová, Ladacsi, Štefancová
Best and worst-rated computer generated perspective views – left Authors: Miklušková, Tarhaničová, Štefancová, right Authors: Koósová, Ladacsi, Štefancová

Figure 4.

Best and worst-rated hand sketched masterplans – left Authors: Štefancová, Šutková, Kollár, right Authors: Michalka, Michalová, Štefancová
Best and worst-rated hand sketched masterplans – left Authors: Štefancová, Šutková, Kollár, right Authors: Michalka, Michalová, Štefancová

Figure 5.

Best and worst-rated computer generated masterplans – left Authors: Ďuďajová, Bubláková, Štefancová, right Authors: Koósová, Ladacsi, Štefancová
Best and worst-rated computer generated masterplans – left Authors: Ďuďajová, Bubláková, Štefancová, right Authors: Koósová, Ladacsi, Štefancová

Comparison between hand-drawn images and computer graphics from Masterplan 1:1000

Masterplan 1:1000 10 chosen project – average value of 3 evaluatorssketching technique computer based technique
Evaluation categoryDescriptionAverage value of 5 projectsAverage value of 5 projects
01. FIRST IMPRESSION/subjective/First impression from the drawing3.273.47
02. ACHIEVEMENT OF GRAPHIC DISPLAY PRINCIPLE/objectiveSPACES3D Effectcontours, terrain, shadows3.203.40
Differentiation of Lines of Terrain and Surfacespedestrian and car communications, cycle paths3.333.40
Hierarchy of the Spacesdistinction of the main spaces, public, semi-public, and private spaces3.473.40
Static Trafficrendering of parking lots3.604.13 !
Active Areasplaygrounds, sport/leisure dedicated areas2.003.60!
OBJECTSDifferentiation of Greenerypark, garden, alley, aesthetical greenery, wild greenery2.872.60
Typology of the Objectsdifferentiation of the character of the buildings3.933.73
Small Architecturecharacteristic elements – pavilion, podium, kiosk, art elements2.873.20
COMPLEMENTSAdditional Markings of the Use of Objects and Areascycling lanes, public transport elements, entrances/passageways to the objects3.002.87
03. CLARITY/subjectiveunderstanding the main idea and content3.473.13
OVERALL RATING35.00 36.93

Comparison between hand-drawn images and computer graphics – strengths and weaknesses (inspired by Meeda, 2006: 14 and added by the authors of this paper)

Hand-drawn imagesComputer graphics
Strengths
  • quickly communicating simple ideas

  • emphasizing the provisional status of proposals

  • create a unique personality

  • Explaining concepts without being over-precise

  • conveying the ambience and vibrancy of a place

  • encouraging participation – tools and materials are inexpensive, and usable by all

  • accurately mapping information

  • presenting definitive solutions

  • simulating complex views

  • making changes easier

  • storing and retrieving many complex images

  • linking to external databases and information

  • replicating and transmitting information to others

  • photorealistic renders

Weaknesses
  • may not be accurate

  • not easy to update drawing in series

  • changing views or designs generally means redrawing

  • can lack clarity

  • limits the collaboration within the team

  • can be expensive to set up

  • difficult to share access

  • have a finished/revolved visual feel

  • extensive training may be required

  • systems failures can be difficult to handle

  • limited by available software tools

Table diagram of the procedure

no.part of the procedureexplanatory notes
01.selection of urban design students proposals based on the evaluation“A” grade only
02.selection of the 10 proposals5 sketched and 5 done by computer
03.selection of the researched outputsmasterplan (M = 1:1000) and perspective views
04.creation of set of criteria – evaluation factorsbased on the theoretical background
05.evaluation of all outputs from the perspective of the chosen criteriaaverage of 3 independent experts
06.correlation analysisbetween the results of the different categories
07.interpretation of the resultsfocused on the most remarkable findings
08.recommendations for practicepossibilities for improving the graphics

Comparison between hand-drawn images and computer graphics for Eye-level perspective

PERSPECTIVE VIEWS (scale not specified) 10 chosen project – average value of 3 evaluatorssketching technique computer based technique
Evaluation categoryDescriptionAverage value of 5 projectsAverage value of 5 projects
01. FIRST IMPRESSION/subjectiveFirst impression of the drawing2.672.60
02. ACHIEVEMENT OF GRAPHIC DISPLAY PRINCIPLE/objectiveSPACE AND MASSINGsuitability of chosen view – main public space, accents, dominants3.87! 2.53
CHARACTER OF THE SPACES AND MASSINGcharacterization and presentation of the surfaces (pedestrians, cars, main public space); of the objects depending on the program, choice of the scale2.932.27
AMBIENCEusage of shadows, greenery, staffage – correct measure according to the nature of the space2.602.27
03. CLARITY/subjectiveunderstanding the main idea and content, clear localization of the perspective on a masterplan drawing2.932.27
OVER ALL RATING14.20! 11.93

Content advantages and disadvantages of the master plan and the eye level perspective (inspired by Meeda, 2006: 41 and added by the authors of this paper)

Masterplan 1:1000Eye-level perspective
What it shows
  • indicative built form and blocking

  • landscape structure

  • urban grain and orientation

  • overall character

  • morphology

  • hierarchy of city axes, streets, public spaces

  • active places – playgrounds, sport spaces

  • functional and operational structure

  • intended character of places

  • accents and dominants of space

  • indicative building form without detail

  • ambience instead of architecture

  • sense of scale between buildings

  • life between buildings by using people, animals, cars, buses etc.

  • illustrates specific urban-architectural details

Why it is graphically right
  • proposed buildings are shown with shadows

  • all extraneous detail removed

  • trees and vegetation have a hierarchy

  • drawn to a level of accuracy that is measurable – all extraneous detail removed?

  • showing the whole urban proposal

  • bright colors and contrast enhance the energy and positive ambience of the image

  • a mix of people and uses emphasise the importance of activity to the success of the new place

  • user-friendly and accessible view

  • explains specific solutions

DOI: https://doi.org/10.21307/acee-2020-028 | Journal eISSN: 2720-6947 | Journal ISSN: 1899-0142
Language: English
Page range: 31 - 44
Submitted on: Sep 1, 2020
Accepted on: Dec 3, 2020
Published on: Jan 27, 2021
Published by: Silesian University of Technology
In partnership with: Paradigm Publishing Services
Publication frequency: 4 issues per year

© 2021 Lucia ŠTEFANCOVÁ, Karol GÖRNER, Daniel FURDÍK, Michal CZAFÍK, published by Silesian University of Technology
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.