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Video Games: A Complementary Therapy for Veterans with Serious Mental Illness Cover

Video Games: A Complementary Therapy for Veterans with Serious Mental Illness

Open Access
|Jan 2022

Abstract

The National Institute of Mental Health defined serious mental illness (SMI) as a mental, behavioral, or emotional disorder resulting in serious functional impairment that substantially interferes with or limits one or more major life activities. The literature reveals a knowledge gap about the use of video games as a complementary alternative therapy in treating veterans with SMI. The focus of this paper will discuss and compare research studies and theories on the beneficial use of video games for veterans with SMI. Learning, cognitive, sociological theories, and the symbolic interactionist framework are a few concepts that may guide video gaming. The literature search and findings suggest the VA healthcare system has research entities to support further research and analysis to develop a program geared toward video games as a complementary therapy for veterans with SMI. The purpose of this paper is to call for discussions on the topic of video games as a complementary alternative therapy for veterans with severe mental illness (SMI).

Language: English
Page range: 83 - 86
Submitted on: Sep 10, 2021
Accepted on: Nov 7, 2021
Published on: Jan 28, 2022
Published by: Virginia Tech Publishing
In partnership with: Paradigm Publishing Services

© 2022 Barbara A. Coles, published by Virginia Tech Publishing
This work is licensed under the Creative Commons Attribution 4.0 License.