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The Effect of a Computer Simulation Activity versus a Hands-on Activity on Product Creativity in Technology Education Cover

The Effect of a Computer Simulation Activity versus a Hands-on Activity on Product Creativity in Technology Education

By:   
Open Access
|Sep 2001

Abstract

Computer use in the classroom has become a popular method of instruction for many technology educators. This may be due to the fact that software programs have advanced beyond the early days of drill and practice instruction. With the introduction of the graphical user interface, increased processing speed, and affordability, computer use in education has finally come of age. Software designers are now able to design multidimensional educational programs that include high quality graphics, stereo sound, and real time interaction (Bilan, 1992). One area of noticeable improvement is computer simulations.

Language: English
Page range: 31 - 43
Published on: Sep 22, 2001
Published by: Virginia Tech
In partnership with: Paradigm Publishing Services

© 2001 Kurt Y. Michael, published by Virginia Tech
This work is licensed under the Creative Commons License.