Abstract
A well-known psychotic phenomenon is the sensation that media is communicating with you. This article investigates how the phenomenon was imitated in different psychosis simulation projects that were developed in an educational context. The author clarifies why these projects are important, and why it is important to be critical when designing future projects. The author explains how the projects could be improved and illustrates this with her own artwork, INTRUDER 2.0.
DOI: https://doi.org/10.18146/tmg.261 | Journal eISSN: 2213-7653
Language: English
Page range: 81 - 99
Published on: Sep 26, 2013
Published by: Sound & Vision
In partnership with: Paradigm Publishing Services
© 2013 Jennifer Kanary, published by Sound & Vision
This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 License.
