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Computerspellen en de Geschiedenis van angst: Het gebruik en misbruik van historische vergelijkingen Cover

Computerspellen en de Geschiedenis van angst: Het gebruik en misbruik van historische vergelijkingen

Open Access
|Oct 2016

Abstract

Computer games are, as a relatively new genre of games, highly contested and they have instigated heated debates and polarised opinions. This paper analyses the ongoing debate about their cultural meaning, a debate in which historical comparison figures prominently, often to underline that these new games have negative social implications. The starting point is Robert Edward Davis's careful rhetorical study of the various arguments that have accompanied the introduction of new media in the past. The article aims to put the introduction of computer games in a historical perspective, and to underline the fact that the players themselves - despite the widely made claim that computer games have a negative influence on them - who often play an active role in the development and shaping of computer games.

DOI: https://doi.org/10.18146/tmg.198 | Journal eISSN: 2213-7653
Language: English
Page range: 31 - 52
Published on: Oct 21, 2016
Published by: Sound & Vision
In partnership with: Paradigm Publishing Services

© 2016 Maaike Lauwaert, Joseph Wachelder, Johan van de Walle, published by Sound & Vision
This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 License.