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Going to school in World of Warcraft. Observations from a trial programme using off-the-shelf computer games as learning tools in secondary education Cover

Going to school in World of Warcraft. Observations from a trial programme using off-the-shelf computer games as learning tools in secondary education

By:  and    
Open Access
|Jun 2009

Abstract

The use of commercial, off-the-shelf computer games as teaching tools is an interesting possibility, but one that may alter the teacher’s role. Unlike specially adapted, game-like educational software, students’ attitudes toward the learning potential of computer games may be very different in the presence or absence of an accompanying teacher. The purpose of this work is to investigate whether commercial, unmodified computer games have potential as a tool for learning enhancement, whether varying properties of game genres have an impact on study results, and how the students perceive the teachers role in a learning environment using computer games. Twenty-one students, all of them participants in a longer-term trial programme in game-based education, were interviewed concerning their perceptions of the learning environment, their preferred game genres, and the outcome of their studies. Our findings show that this form of learning results in significantly increased knowledge. It also appears that accompanying teacher activities are important, especially when successfully linked to in-game activities.

DOI: https://doi.org/10.16993/dfl.18 | Journal eISSN: 2001-7480
Language: English
Page range: 36 - 55
Published on: Jun 1, 2009
Published by: Stockholm University Press
In partnership with: Paradigm Publishing Services

© 2009 Mats Wiklund, Love Ekenberg, published by Stockholm University Press
This work is licensed under the Creative Commons Attribution 4.0 License.