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Therapy of Upper Limbs By Means of Virtual Reality Technologies Cover

Therapy of Upper Limbs By Means of Virtual Reality Technologies

Open Access
|Feb 2022

Abstract

This paper deals with an approach to upper limbs therapy that uses virtual reality technologies. The previous methods and subsequent improvements of these procedures by means of a skeletal model of the upper limb in a virtual environment are presented here. So, main focus of the paper is on the description of calculation related to the bone rotation system within appropriate skeletal model. The therapist can add either more virtual upper limb objects or more virtual training objects to the virtual environment and thus expand/change the scene or the therapy complexity. The functions used in the limb movement calculations are useful for creating additional animations with various objects. With this system, the patient can be stimulated under the supervision of a therapist to practice certain rehabilitation procedures. Due to the use of collaborative web-based virtual reality, the therapy can be also applied in a remote form. The way in which the underlying idea of rehabilitation process is implemented and it is also described. In the conclusion are the some notes about system testing and evaluation including description of a therapist interface.

DOI: https://doi.org/10.15546/aeei-2021-0017 | Journal eISSN: 1338-3957 | Journal ISSN: 1335-8243
Language: English
Page range: 30 - 37
Submitted on: Jul 1, 2021
Accepted on: Nov 15, 2021
Published on: Feb 2, 2022
Published by: Technical University of Košice
In partnership with: Paradigm Publishing Services
Publication frequency: 4 issues per year

© 2022 Branislav Sobota, Štefan Korečko, Sára Javorková, Marián Hudák, published by Technical University of Košice
This work is licensed under the Creative Commons Attribution 4.0 License.