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Simulation and Gamification in E-Learning Technical Courses Cover

Simulation and Gamification in E-Learning Technical Courses

Open Access
|Jul 2017

Abstract

The paper is based on the experience gained in creating eLearning courses to keep the student’s interest high, to encourage them to study additional materials in order to achieve the level of complexity proposed by the discipline objectives. The combination of specific gaming-techniques with simulation elements has been combined into designing the e-learning content. The degree of motivation and the interest in the discipline were appreciated by comparing the results obtained by students attending a blending-learning to those students who did the didactic activities in the traditional way. At present, there is a decrease in students’ interest in technical subjects. On one hand, the complexity of these disciplines is high, and moreover, in order for the students to achieve the didactic objectives of the discipline, they must make a sustained effort and combine the individual study with the explanations in the classroom.

Language: English
Page range: 7 - 11
Published on: Jul 22, 2017
In partnership with: Paradigm Publishing Services
Publication frequency: 3 issues per year

© 2017 Ghiţă Bârsan, Vasile Năstăsescu, Vlad-Andrei Bârsan, published by Nicolae Balcescu Land Forces Academy
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.