Have a personal or library account? Click to login
Comparisons of Heart Rate and Energy Expenditure During Exergaming in College-age Adults Cover

Comparisons of Heart Rate and Energy Expenditure During Exergaming in College-age Adults

Open Access
|Dec 2017

References

  1. American College Health Association. (2015). American College Health Association-National College Health Assessment II: Reference Group Executive Summary Spring 2015.. Retrieved from http://www.acha-ncha.org/docs/NCHA-II_WEB_SPRING_2015_REFERENCE_GROUP_EXECUTIVE_SUMMARY.pdf
  2. Crouter, S. E., Albright, C., & Bassett, D. R. (2004). Accuracy of polar S410 heart rate monitor to estimate energy cost of exercise. Medicine and Science in Sports and Exercise, 36(8), 1433-1439. doi:10.1249/01.mss.0000135794.01507.4810.1249/01.MSS.0000135794.01507.48
  3. Entertainment Software Association (2016). Essential facts about the computer and video game industry. Retrieved from http://essentialfacts.theesa.com/Essential-Facts-2016.pdf
  4. Kilpatrick, M., Hebert, E., & Bartholomew, J. (2005). College students' motivation for physical activity: differentiating men's and women's motives for sport participation and exercise. Journal American College Health, 54(2), 87-94. doi:10.3200/jach.54.2.87-9410.3200/JACH.54.2.87-94
  5. Lanningham-Foster, L., Jensen, T. B., Foster, R. C., Redmond, A. B., Walker, B. A., Heinz, D., & Levine, J. A. (2006). Energy expenditure of sedentary screen time compared with active screen time for children. Pediatrics, 118(6), E1831-E1835. doi:10.1542/peds.2006-108710.1542/peds.2006-1087
  6. Marks, D. W., Rispen, L., & Calara, G. (2015). Greater physiological responses while playing XBox Kinect™ compared to Nintendo Wii™. International Journal of Exercise Science, 8(2), 164-173.
  7. Martin, A. L., & Wiemeyer, J. (2012). The impact of different gaming interfaces on spatial experience and spatial presence --- a pilot study. Paper presented at the Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports, Darmstadt, Germany.10.1007/978-3-642-33466-5_20
  8. Oh, Y., & Yang, S. (2010). Defining exergames and exergaming. Proceedings of Meaningful Play, 1-17.
  9. Parry, I., Carbullido, C., Kawada, J., Bagley, A., Sen, S., Greenhalgh, D., & Palmieri, T. (2014). Keeping up with video game technology: Objective analysis of Xbox Kinect™ and PlayStation 3 Move™ for use in burn rehabilitation. Burns: Journal of The International Society For Burn Injuries, 40(5), 852-859. doi:10.1016/j.burns.2013.11.00510.1016/j.burns.2013.11.005
  10. Peng, W., Lin, J., & Crouse, J. (2011). Is playing exergaming really exercising? A meta-analysis of exergy expenditure in active video games. Cyberpsychology, Behavior, and Social Networking, 14 (11), 681-688.10.1089/cyber.2010.0578
  11. Scheer, K. S., Siebrant, S. M., Brown, G. A., Shaw, B. S., & Shaw, I. N. A. (2014). Wii, Kinect, and Move. Heart rate, oxygen consumption, energy expenditure, and ventilation due to different physically active video game systems in college students. International Journal of Exercise Science, 7(1), 22-32.
  12. Siegel, S. R., L.Haddock, B., Dubois, A. M., & Wilkin, L. D. (2009). Active video/arcade games (Exergaming) and energy expenditure in college students. International Journal Exercise Science, 2(3), 165-174.
  13. Sween, J., Wallington, S. F., Sheppard, V., Taylor, T., Llanos, A., & Adams-Campbell, L. L. (2014). The role of exergaming in improving physical activity: A review. Journal of Physcial Activity and Health, 11, 864-870.10.1123/jpah.2011-0425
  14. Tanaka, H., Monahan, K. D., & Seals, D. R. (2001). Age-predicted maximal heart rate revisited. Journal of the American College of Cardiology, 37(1), 153-156. doi:10.1016/S0735-1097(00)01054-810.1016/S0735-1097(00)01054-8
  15. Thompson, P. D. (2014). Health appraisal and risk assessment. (L. S. A. Pescatello, S.;Riebe, D.; & Thompson, P. D. Ed. 9th ed.). Philadelphia, PA: Wolters Kluwer/Lippincott Williams & Wilkins Health.
  16. U.S. Department of Health and Human Services. (2008) Physical Activity Guidelines for Americans. Retrieved from http://www.health.gov/PAGuidelines. Assessment, 52, 30-41.
Language: English
Page range: 197 - 206
Published on: Dec 29, 2017
Published by: International Association of Computer Science in Sport
In partnership with: Paradigm Publishing Services
Publication frequency: 2 issues per year

© 2017 Y. Oh, L. E. Johnson, J. R. Olson, K. R. Shea, S. Braun, published by International Association of Computer Science in Sport
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License.