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Computer Science in Sport – Research and Practice: A book review Cover

Computer Science in Sport – Research and Practice: A book review

By:   
Open Access
|Jul 2016

References

  1. Baca, A. (2015).. London and New York: Routledge.
  2. Karpathy, A., Toderici, G., Shetty, S., Leung, T., Sukthankar, R., & Fei-Fei, L. (2014). In Proceedings of International Computer Vision and Pattern Recognition (CVPR 2014).
  3. Memmert, D., & Perl, J. (2009). Game creativity analysis using neural networks.(2), 139-149.
  4. Silva, A. J., Costa, A. M., Oliveira, P. M., Reis, V. M., Saavedra, J., Perl, J., & Marinho, D. A. (2007). The use of neural network technology to model swimming performance.(1), 117-125.
  5. Yue, Y., Lucey, P., Carr, P., Bialkowski, A., & Matthews, I. (2014).. In 2014 IEEE International Conference on Data Mining, Shenzhen, pp. 670-679.
  6. Yue-Hei Ng, J., Hausknecht, M., Vijayanarasimhan, S., Vinyals, O., Monga, R., & Toderici, G. (2015).. In Proceedings of International Computer Vision and Pattern Recognition (CVPR 2015). pp. 4694-4702.
Language: English
Page range: 59 - 63
Published on: Jul 27, 2016
Published by: International Association of Computer Science in Sport
In partnership with: Paradigm Publishing Services

© 2016 Morgan Stuart, published by International Association of Computer Science in Sport
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License.