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BRLO-Tree: A Data Structure Used for 3D GIS Dynamic Scene Rendering Cover

BRLO-Tree: A Data Structure Used for 3D GIS Dynamic Scene Rendering

Open Access
|Nov 2015

Abstract

BRLO-Tree (Block-R-Tree-Loose-Octree) is presented in this paper based on the R-Tree and Loose-Octree. The aim of the structure is to visualize the large scale and complex dynamic scenes in a 3D (three-dimensional) GIS (Geographic Information System). A new method of clustering rectangles to construct R-tree based on an improved K-means algorithm is put forward. Landform in 3D GIS is organized by R-Tree. The block is used as the basic rendering unit. The 3D objects of each block are respectively organized by a Loose-Octree. A series of techniques, based on this data structure, such as LOD (Level of Detail), relief impostors are integrated. The results of the tests show that BRLO-Tree cannot only support the large scale 3D GIS scene exhibition with wandering and fighting, but it can also efficiently manage the models in a dynamic scene. At the same time, a set of integrated techniques based on BRLO-Tree can make the rendering pictures more fluence and the rendering time vastly improved.

DOI: https://doi.org/10.1515/cait-2015-0059 | Journal eISSN: 1314-4081 | Journal ISSN: 1311-9702
Language: English
Page range: 124 - 137
Published on: Nov 26, 2015
Published by: Bulgarian Academy of Sciences, Institute of Information and Communication Technologies
In partnership with: Paradigm Publishing Services
Publication frequency: 4 issues per year

© 2015 Wenju Wang, Zhang Xuan, Liujie Sun, Zhongmin Jiang, Jingjing Shang, published by Bulgarian Academy of Sciences, Institute of Information and Communication Technologies
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.