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Procedural generation of aesthetic patterns from dynamics and iteration processes Cover

Procedural generation of aesthetic patterns from dynamics and iteration processes

Open Access
|Jan 2018

Abstract

Aesthetic patterns are widely used nowadays, e.g., in jewellery design, carpet design, as textures and patterns on wallpapers, etc. Most of the work during the design stage is carried out by a designer manually. Therefore, it is highly useful to develop methods for aesthetic pattern generation. In this paper, we present methods for generating aesthetic patterns using the dynamics of a discrete dynamical system. The presented methods are based on the use of various iteration processes from fixed point theory (Mann, S, Noor, etc.) and the application of an affine combination of these iterations. Moreover, we propose new convergence tests that enrich the obtained patterns. The proposed methods generate patterns in a procedural way and can be easily implemented on the GPU. The presented examples show that using the proposed methods we are able to obtain a variety of interesting patterns. Moreover, the numerical examples show that the use of the GPU implementation with shaders allows the generation of patterns in real time and the speed-up (compared with a CPU implementation) ranges from about 1000 to 2500 times.

DOI: https://doi.org/10.1515/amcs-2017-0058 | Journal eISSN: 2083-8492 | Journal ISSN: 1641-876X
Language: English
Page range: 827 - 837
Submitted on: Apr 20, 2017
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Accepted on: Sep 1, 2017
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Published on: Jan 13, 2018
In partnership with: Paradigm Publishing Services
Publication frequency: 4 issues per year

© 2018 Krzysztof Gdawiec, published by University of Zielona Góra
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.