Editors’ Note: American Narratives and Video Games
Razzi, Francesca, Romanzi, Valentina
Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
Carpenter, Justin R.
Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
Réti, Zsófia O.
Affective Necropolitics, Procedural Necrorhetorics, and the US–Mexico Border in the Call of Duty Series
Fuchs, Michael
Playing Moby-Dick: Agency, Disempowerment, and Adaptation in Nantucket
Feagan, Michael
“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Schubert, Stefan
Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
Romanzi, Valentina
Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
Wilken, Christian
Playing the Hollywood Western on Repeat: Cinematic Realism in Mad Dog McCree
Wills, John
Wartime Knitting in Agatha Christie’s N or M?
Zsámba, Renáta
Issue Editors’ Notes;Introduction to Hybridization and Generic Experiments in Crime Narratives
Zsámba, Renáta, Reichmann, Angelika, Győri, Zsolt
Hard-Boiled Reinvestigations of African American History in Barbara Neely’s Blanche on the Lam (1992) and Blanche Among the Talented Tenth (1994)
Kovács, Ágnes Zsófia