Editors’ Note: American Narratives and Video Games
Razzi, Francesca, Romanzi, Valentina
Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
Carpenter, Justin R.
Affective Necropolitics, Procedural Necrorhetorics, and the US–Mexico Border in the Call of Duty Series
Fuchs, Michael
The Frontier as American National Identity Narrative in the Red Dead Redemption Games
Nae, Andrei
Playing Moby-Dick: Agency, Disempowerment, and Adaptation in Nantucket
Feagan, Michael
Animal Poetics and Literary Thinking
Mitrea, Alexandra
Playing the Hollywood Western on Repeat: Cinematic Realism in Mad Dog McCree
Wills, John
Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
Réti, Zsófia O.
Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
Romanzi, Valentina
Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
Wilken, Christian
“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Schubert, Stefan
Review: Feminist Versions of Greek Tragedy in the Theater of Marina Carr
Kurdi, Mária