Guided Play as Context for Teacher Practice: Exploring Young Children’s Leadership Development in Macau
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Juha Suonpää’s documentary “Lynx Man”: From Filmmaker to Active Witness
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The Convergence of Animation and Heritage Communication: A Digital Practice Based on Leonardo da Vinci’s Botanical Manuscripts
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Studying, Defining and Reaching the Audience in a Film Market: The Case of Estonia
Kauber, Sten
Reanimating the Archive: AI and the Afterlives of China’s Early Images on Digital Platforms
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Emerging Practices in LLM-integrated Game Writing
Sezen, Digdem, Sezen, Tonguc
Desire and Data: Metabolism of AI
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Generative Montage: An Analysis of AI-based Video Editing Software Effects on Montage
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Negative Prompts and the Affective Economies of Failure in Visual Generative AI Systems
Padma, Cheeru, Haneef, M Shuaib Mohamed
Does Research Soothe You? Audiovisual Experimentation, Traumatic Memory, and the Question of the Senses
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Can Voice-Responsive VR Art Experiences Improve Wellbeing?
Van ’T Klooster, Adinda, R., Dowlen, Robyn, E. L.