Covid-19 Pandemic Coping Strategies in a Complex Landscape of Crisis Communication: A Participatory Study with Disability Organisations in Sweden
Lundälv, Jörgen, Nilsson, Elisabet M., Eriksson, Magnus
Participatory Cultures of Digital Games: The Double-Edged Sword of Being a Reddit Community Moderator
Nielsen, Daniel
Reuse and Appropriation: Remediating Digital Museum Collections and Digital Tools for a Participatory Culture in Transition
Taher, Hassan, Addo, Giuseppina, Vengerfeldt, Pille Pruulmann, Engberg, Maria, Maare, Åsa Harvard
Book Review: Hagi Šein, Digiajastu teleraamat: Digiajastu televisioon Eestis 2000–2020 [Television book of the digital era: Television of digital era in Estonia in 2000–2020], Tallinn: 2021, ISBN 978-9916-4-0728-8, 688 pp.
Kõuts-Klemm, Ragne
Volume 11 (2022): Issue 1 (April 2022)
Editorial
Tschmuck, Peter
The Impact of Article 17 – A Study into its Effects on the Music Industry's Innovation Processes
Jensen, Frederik Juul
Book Review: Tristan Priimägi, 101 Eesti filmi [101 Estonian Films], Tallinn: Varrak, 2020, ISBN 978-9985-3-5021-8, 239 pp.
Näripea, Eva
The Object Gives Rise to Thought: Hermeneutics of Objects in Disco Elysium
Kłosiński, Michał
Disco Elysium as Gothic fiction
Novitz, Julian
Editorial: Special Issue on Disco Elysium
Apperley, Tom, Ozimek, Anna
Production of Game Making Spaces: Disco Elysium and the game making community in Estonia
Ozimek, Anna