Covid-19 Pandemic Coping Strategies in a Complex Landscape of Crisis Communication: A Participatory Study with Disability Organisations in Sweden
Lundälv, Jörgen, Nilsson, Elisabet M., Eriksson, Magnus
Participatory Cultures of Digital Games: The Double-Edged Sword of Being a Reddit Community Moderator
Nielsen, Daniel
Volume 10 (2022): Issue 1 (April 2022)
A Medium Is Born: Participatory Media and the Rise of Clubhouse in Russia and Ukraine During the Covid-19 Pandemic
Boyko, Kateryna, Horbyk, Roman
Book Review: Hagi Šein, Digiajastu teleraamat: Digiajastu televisioon Eestis 2000–2020 [Television book of the digital era: Television of digital era in Estonia in 2000–2020], Tallinn: 2021, ISBN 978-9916-4-0728-8, 688 pp.
Kõuts-Klemm, Ragne
Editorial
Tschmuck, Peter
The Impact of Article 17 – A Study into its Effects on the Music Industry's Innovation Processes
Jensen, Frederik Juul
“Making Sense in a Senseless World”: Disco Elysium’s Absurd Hero
Spies, Thomas
The Object Gives Rise to Thought: Hermeneutics of Objects in Disco Elysium
Kłosiński, Michał
“You Won’t Even Know Who You Are Anymore”: Bakthinian Polyphony and the Challenge to the Ludic Subject in Disco Elysium
Vella, Daniel, Cielecka, Magdalena
The Hanged Rhizome on the Tree: Arborescence and Multiplicity in Disco Elysium
Belmonte, Juan Francisco
Book Review: Tristan Priimägi, 101 Eesti filmi [101 Estonian Films], Tallinn: Varrak, 2020, ISBN 978-9985-3-5021-8, 239 pp.
Näripea, Eva