Volume 11 (2022): Issue 1 (April 2022)
Reuse and Appropriation: Remediating Digital Museum Collections and Digital Tools for a Participatory Culture in Transition
Taher, Hassan, Addo, Giuseppina, Vengerfeldt, Pille Pruulmann, Engberg, Maria, Maare, Åsa Harvard
Participatory Cultures of Digital Games: The Double-Edged Sword of Being a Reddit Community Moderator
Nielsen, Daniel
Volume 10 (2022): Issue 1 (April 2022)
A Medium Is Born: Participatory Media and the Rise of Clubhouse in Russia and Ukraine During the Covid-19 Pandemic
Boyko, Kateryna, Horbyk, Roman
Editorial
Tschmuck, Peter
The Impact of Article 17 – A Study into its Effects on the Music Industry's Innovation Processes
Jensen, Frederik Juul
Disco Elysium as Gothic fiction
Novitz, Julian
Selling Elysium: the political economy of radical game distribution
Gekker, Alex, Joseph, Daniel
Production of Game Making Spaces: Disco Elysium and the game making community in Estonia
Ozimek, Anna
“You Won’t Even Know Who You Are Anymore”: Bakthinian Polyphony and the Challenge to the Ludic Subject in Disco Elysium
Vella, Daniel, Cielecka, Magdalena
“Making Sense in a Senseless World”: Disco Elysium’s Absurd Hero
Spies, Thomas