Playing Moby-Dick: Agency, Disempowerment, and Adaptation in Nantucket
Feagan, Michael
Literature;“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Schubert, Stefan
Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
Réti, Zsófia O.
Culture;Playing the Hollywood Western on Repeat: Cinematic Realism in Mad Dog McCree
Wills, John
Replaying Adolescence: Temporality and Recurrence in Life is Strange and The Catcher in the Rye
Davies, Gavin
Reviews;Animal Poetics and Literary Thinking
Mitrea, Alexandra
Affective Necropolitics, Procedural Necrorhetorics, and the US–Mexico Border in the Call of Duty Series
Fuchs, Michael
Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
Carpenter, Justin R.
Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
Romanzi, Valentina
Effectiveness of Company Websites and Facebook Pages in Retaining Patients of Dental Clinics
Shtereva-Tzouni, D., Mitreva, V., Naseva, E.
Endoscopic Endonasal Resection of Advanced Stage T3/T4 Sinonasal Malignancies Involving Skull Base: Monocentric Single-Surgeon Study (2020-2024)
Popov, T., Dimitrov, S., Dobriyanova, V., Valcheva, S., Dimitrov, L., Marinov, V., Marinov, Tz., Schreiber, A., Skelina, S.
Video Games as Literature? Realist Discourse in Red Dead Redemption 2
Razzi, Francesca