Twin transition across Central and Eastern European innovation ecosystems in times of multi-crises: the quintuple-helix perspective
Brozkova, Dominika, Prokop, Viktor, Munoz-Puche, Almudena
Intelligent AML systems: using deep learning to detect financial fraud
Pavlova, Olga, Askerov, Viacheslav, Tomchyshen, Bohdan, Hovorushchenko, Tetiana
Letter to the Editor: Why continuing education matters for X-ray technicians
Kostova, Elka, Chernogorova, Yanita
Volume 15 (2025): Issue 1 (December 2025)
A Study on the Late Antique Board Game Duodecim Scripta/Alea from Stratonikeia and Lagina
Durnagölü, Nihal, Söğüt, Bilal
Sophus Tromholt (1851–1896) – A Neglected Danish Games Inventor
Michaelsen, Peter, Moss, Kira, Toft, Bjarne
Face to Face with Argentinian Truco: Origins and Evolution
Sáez, Nicolás Martínez
Graffiti Games of Central Maharashtra: New Documentations, Revision and Theory
Gawli, Ashwini, Raghavan, Raamesh Gowri, Vaidya, Varun
From theory to practice: implementing European legal education paradigms and digital innovations in Georgia
Bichia, Mikheil
Enhancing the EU AI Act with CSR: the role of corporate social responsibility in AI regulation
Brown, Rafael Dean, Harmon, Aaron Richard, Yaacoub, Salim
Towards fair AI in Estonia’s public service: discussing and disseminating bias prevention in automated decision-making
Joamets, Kristi
A Systematic Analysis of the Multi-Material FFF 3D Printing Process for Biodegradable Polymers
Oancea, Maria Catana, Mazurchevici, Simona-Nicoleta, Oancea, Lucian, Nedelcu, Dumitru