The Older Gamer in Games Studies: Marginalised or Idealised?
Wu, Huan, Guo, Chen
Romantic Remixers: Hidden Tropes of Romantic Authorship in Creators’ Attitudes about Reuse
Pappalardo, Kylie, Aufderheide, Patricia
Volume 12 (2020): Issue 1 (January 2020)
The Mining of Craft: An exploration of Minecraft as a Community of Inquiry
Miller, Liam
Ethical Self-Reflection in Papers, Please
Sarian, Antranig
Who Gets to Play? Disability, Open Literacy, Gaming
Ellis, Katie, Kao, Kai-Ti
Parents’ Role in Supporting, Brokering or Impeding Their Children’s Connected Learning and Media Literacy
Livingstone, Sonia, Blum-Ross, Alicia
Playing the Game, or Not: Reframing Understandings of Children’s Digital Play
Magladry, Madison, Willson, Michele
Restricting Diversity to Promote Democracy: Community Literacies and Playing Across Spaces
Owen, Samantha
Open Literacy: Helen of Troy, Richard Hoggart, Phonic Wars, Greta Thunberg
Hartley, John
Open Literacy: Games, Social Responsibility and Social Innovation: Editorial Introduction to the Special Issue of Cultural Science Journal
Hartley, John, Ellis, Katie, Leaver, Tama
‘Art Happens not in Isolation, But in Community’: The Collective Literacies of Media Fandom
Jenkins, Henry