The Older Gamer in Games Studies: Marginalised or Idealised?
Wu, Huan, Guo, Chen
Romantic Remixers: Hidden Tropes of Romantic Authorship in Creators’ Attitudes about Reuse
Pappalardo, Kylie, Aufderheide, Patricia
Volume 12 (2020): Issue 1 (January 2020)
The Mining of Craft: An exploration of Minecraft as a Community of Inquiry
Miller, Liam
Who Gets to Play? Disability, Open Literacy, Gaming
Ellis, Katie, Kao, Kai-Ti
Open Literacy: Games, Social Responsibility and Social Innovation: Editorial Introduction to the Special Issue of Cultural Science Journal
Hartley, John, Ellis, Katie, Leaver, Tama
Parents’ Role in Supporting, Brokering or Impeding Their Children’s Connected Learning and Media Literacy
Livingstone, Sonia, Blum-Ross, Alicia
Ethical Self-Reflection in Papers, Please
Sarian, Antranig
Open Literacy: Helen of Troy, Richard Hoggart, Phonic Wars, Greta Thunberg
Hartley, John
Playing the Game, or Not: Reframing Understandings of Children’s Digital Play
Magladry, Madison, Willson, Michele
Restricting Diversity to Promote Democracy: Community Literacies and Playing Across Spaces
Owen, Samantha
Virtual Reality in China: Is There a Sustainable Business Model for Virtual Reality Content Enterprises?
Shan, Yu