Sensor Network for Monitoring
Fidanova, Stefka
NeuroFusionNet: A Multi-Modal Graph Transformer with Contrastive Alignment and Evidential Uncertainty for Epileptic Seizure Detection
Jabiulla, Riyazulla Rahman, Pasha, Afroz, Prasad, Pinnepalli Sadhashiviah, Narasimhamurthy, Mohan Devollu, Virupaksha, Vidya, Munithimmaiah, Manjula Hebbala
Replaying Adolescence: Temporality and Recurrence in Life is Strange and The Catcher in the Rye
Davies, Gavin
Trajectory Optimization for Highly Articulated Robots based on Sparsity–Free Local Direct Collocation
Cardona-Ortiz, Daniel, Arechavaleta, Gustavo
Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
Carpenter, Justin R.
Culture;Playing the Hollywood Western on Repeat: Cinematic Realism in Mad Dog McCree
Wills, John
Reviews;Animal Poetics and Literary Thinking
Mitrea, Alexandra
Literature;“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Schubert, Stefan
Playing Moby-Dick: Agency, Disempowerment, and Adaptation in Nantucket
Feagan, Michael
Special Issue Editorial: The Role of Technical and Vocational Education and Training (TVET) in Workforce Development
Johnston, Alan, Cock, Steven, Walsh, Susan
The Frontier as American National Identity Narrative in the Red Dead Redemption Games
Nae, Andrei
A Quantum Convolution Autoencoder for Handwritten Letters and Digits: A Case Study
Sawerwain, Marek, Kowal, Marek, Korbicz, Józef