Volume 30 (2024): Issue 3 (June 2024)
The Potential Effect of Video Games on Tourism in Romania. Case Study: Resident Evil Village
Vintilă, Marian-Andrei, Merciu, Florentina-Cristina
Volume 26 (2024): Issue 2 (June 2024)
Agile Project Management in the Age of Digital Transformation: Exploring Emerging Trends
Gorski, Hortensia, Gligorea, Ilie, Brudan, Adrian, Oancea, Romana
Characterisation of the Electromagnetic Properties of Flower Leaves for 2.45 Ghz ISM Band Biodegradable Electronics Applications
Atanasov, Nikolay, Atanasov, Blagovest, Hristov, Nikolay, Atanasova, Gabriela
Planning for Strategic Information Operations
Cline, Lawrence E.
Exploring the Impact of Emerging and Disruptive Technologies Development on Evolution of Industry 5.0
Coman, Marin-Marian, Kifor, Claudiu-Vasile, Piele, Cosmin
Countering Unmanned Aircraft Systems – A Multi-Domain Effort
Grigoraş, Constantin, Muşat, Octavian-Ștefan
Game-Based Learning in Modern Military Education: Digital Wargaming as a Tool for Tactical Training
Bojor, Laviniu
Growth, Taxes and Guns: A Multifaceted Analysis of Military Expenditure Drivers
Dobranschi, Marian, Pîrvuţ, Valentin
Financial Stability – A Priority Objective of the Central Banks
Stanciu, Leontin
Cultural Diversity Between Cross-Cultural Adjustment and Cultural Shock
Corlăteanu, Aniela Ioana