The Potential Effect of Video Games on Tourism in Romania. Case Study: Resident Evil Village
Vintilă, Marian-Andrei, Merciu, Florentina-Cristina
Bibliometric Analysis on the Creation of Joint Added Value Through Organizational Social Responsibility
Ranf, Diana Elena, Gorski, Andra-Teodora, Piele, Cosmin
The Role of Authentic Materials in EFL Education: Maximizing Student Engagement and Language Acquisition
Mitrulescu, Corina Mariana, Negoescu, Alina Gabriela
The Minimum Wage Under the Pressure of Some Internal and External Factors of Influence
Florişteanu, Elena
The Dynamics of Adaptive Reuse of the Romanian Industrial Heritage in the Context of Urban Planning
Merciu, Florentina-Cristina, Păunescu, Cornel, Merciu, George-Laurenţiu, Vintilă, Marian-Andrei
Defense Resources Implications of the Conflict in Ukraine on European Countries
Constantinescu, Maria
Synergizing Quality and Legislative Software Requirements: A Holistic Approach Across the Software Product Lifecycle
Niţă, Nicoleta-Mădălina, Stan, Sebastian-Emanuel, Țîţu, Aurel Mihail
Exploring the Impact of Emerging and Disruptive Technologies Development on Evolution of Industry 5.0
Coman, Marin-Marian, Kifor, Claudiu-Vasile, Piele, Cosmin
Mobile Technologies at Risk: A Literature Review on the Evolving Challenges and Solutions in Mobile Technology Security
Stanfield, Miranda
Countering Unmanned Aircraft Systems – A Multi-Domain Effort
Grigoraş, Constantin, Muşat, Octavian-Ștefan
Game-Based Learning in Modern Military Education: Digital Wargaming as a Tool for Tactical Training
Bojor, Laviniu
Growth, Taxes and Guns: A Multifaceted Analysis of Military Expenditure Drivers
Dobranschi, Marian, Pîrvuţ, Valentin