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Editors’ Note: American Narratives and Video Games
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Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
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Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
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“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
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Universal Design for Learning in Forest Education: A Conceptual Analysis
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Organizational Culture of Social Support Institutions—Empirical Study
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Modelling the Antecedents and Consequences of Job Crafting Agility: A Qualitative Study
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Negative Prompts and the Affective Economies of Failure in Visual Generative AI Systems
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Multi-Modal Approach to Severe Refractory Motion Sickness in a Family of Commercial Airline Passengers
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