Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
Carpenter, Justin R.
Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
Romanzi, Valentina
“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Schubert, Stefan
Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
Wilken, Christian
Affective Necropolitics, Procedural Necrorhetorics, and the US–Mexico Border in the Call of Duty Series
Fuchs, Michael
Animal Poetics and Literary Thinking
Mitrea, Alexandra
Playing Moby-Dick: Agency, Disempowerment, and Adaptation in Nantucket
Feagan, Michael
The Frontier as American National Identity Narrative in the Red Dead Redemption Games
Nae, Andrei
Volume 45 (2025): Issue 1 (December 2025)
Volume 21 (2025): Issue 2 (December 2025)
Measuring Function-as-a-Service Performance in Different Cloud Platforms using an Application-Level Benchmark
Hamiti, Blend, Selimi, Besnik