“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Schubert, Stefan
Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
Wilken, Christian
Editors’ Note: American Narratives and Video Games
Razzi, Francesca, Romanzi, Valentina
Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
Réti, Zsófia O.
Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
Romanzi, Valentina
Affective Necropolitics, Procedural Necrorhetorics, and the US–Mexico Border in the Call of Duty Series
Fuchs, Michael
Playing the Hollywood Western on Repeat: Cinematic Realism in Mad Dog McCree
Wills, John
On memorability of place and installation
Özer, İpek, Kaymaz, Senem
Analyzing Cross-Cultural Communication in Global Media – The Integration of Anglicisms into Media in Albanian Language
Ismeti, Ernest, Toçi, Arta
Theoretical review of aesthetic principles in architecture to enhance urban quality of life
Far, Mohammad Samarzadeh Vajdeh
Green Finance and Credit Risk in Nepalese Banking Industry
Budhathoki, Prem Bahadur, Ghimire, Shiva Raj, Sharma, Yeak Narayan
Enhanced Spatial Visualization of Internal Features through a Sectioned, 3D-Printed Instructional Model
Chiliban, Marius-Bogdan, Giurca, Mihai Corneliu, Inta, Marinela