Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
Wilken, Christian
Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
Réti, Zsófia O.
Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
Carpenter, Justin R.
Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
Romanzi, Valentina
“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
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Editors’ Note: American Narratives and Video Games
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Affective Necropolitics, Procedural Necrorhetorics, and the US–Mexico Border in the Call of Duty Series
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Divriği’s architectural plasticity: Study in Seljuk innovation and cross-cultural analogy
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Editorial
Ilkovičová, Ľubica