Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
Réti, Zsófia O.
“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Schubert, Stefan
Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
Wilken, Christian
Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
Romanzi, Valentina
Editors’ Note: American Narratives and Video Games
Razzi, Francesca, Romanzi, Valentina
Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
Carpenter, Justin R.
Errata
Organizational Culture of Social Support Institutions—Empirical Study
Szymanowska, Joanna
Universal Design for Learning in Forest Education: A Conceptual Analysis
Namiotko, Urszula
Wartime Knitting in Agatha Christie’s N or M?
Zsámba, Renáta
Replaying Adolescence: Temporality and Recurrence in Life is Strange and The Catcher in the Rye
Davies, Gavin
Review: Past and Present in Edith Wharton’s Travel Writing
Glant, Tibor