Have a personal or library account? Click to login

Showing 1597-1608 of 157564

The Applicability of Spolsky’s Tripartite Model in Three Contexts
Article

The Applicability of Spolsky’s Tripartite Model in Three Contexts

Fülöp, Zsófia, Flih, Zahia, Gürses, Beyza Nur, Bátyi, Szilvia
Technological innovations and the transformation of Biology education technology - The Vision for the future of the Albanian educational system
Article

Technological innovations and the transformation of Biology education technology - The Vision for the future of the Albanian educational system

Lacej, Ariana Striniqi, Halluni, Eranda
Terrorism in the age of new technologies
Article

Terrorism in the age of new technologies

Hartleb, Florian
In memoriam: Tanel Kerikmäe
Article

In memoriam: Tanel Kerikmäe

Nyman-Metcalf, Katrin
Volume 24 (2025): Issue 2 (December 2025)
Issue

Volume 24 (2025): Issue 2 (December 2025)

Volume 61 (2025): Issue 5 (December 2025)
Issue

Volume 61 (2025): Issue 5 (December 2025)

Volume 30 (2025): Issue 2 (December 2025)
Issue

Volume 30 (2025): Issue 2 (December 2025)

Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
Article

Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)

Romanzi, Valentina
Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
Article

Playing the American Nightmare: Japanese Horror Games at the Millennial Turn

Wilken, Christian
“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Article

“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero

Schubert, Stefan
Editors’ Note: American Narratives and Video Games
Article

Editors’ Note: American Narratives and Video Games

Razzi, Francesca, Romanzi, Valentina
Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
Article

Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”

Carpenter, Justin R.