Replaying Adolescence: Temporality and Recurrence in Life is Strange and The Catcher in the Rye
Davies, Gavin
Volume 67 (2025): Issue 1 (December 2025)
Volume 18 (2025): Issue 4 (December 2025)
Desire and Data: Metabolism of AI
Epstein, Vadim
Volume 69 (2025): Issue 4 (December 2025)
Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
Wilken, Christian
Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
Romanzi, Valentina
“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Schubert, Stefan
Editors’ Note: American Narratives and Video Games
Razzi, Francesca, Romanzi, Valentina
Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
Réti, Zsófia O.
Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
Carpenter, Justin R.
Affective Necropolitics, Procedural Necrorhetorics, and the US–Mexico Border in the Call of Duty Series
Fuchs, Michael