Editors’ Note: American Narratives and Video Games
Razzi, Francesca, Romanzi, Valentina
Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
Réti, Zsófia O.
“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Schubert, Stefan
Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
Romanzi, Valentina
Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
Wilken, Christian
Affective Necropolitics, Procedural Necrorhetorics, and the US–Mexico Border in the Call of Duty Series
Fuchs, Michael
On memorability of place and installation
Özer, İpek, Kaymaz, Senem
Playing the Hollywood Western on Repeat: Cinematic Realism in Mad Dog McCree
Wills, John
Hungarian Rhythm, Humanist Poetry
Szatmári, Áron
Digitalization’s Effect on International Remittances: The Hindrance of Institutional Quality in Advanced Economies
Nguyen, Van Bon
Volume 20 (2025): Issue 2 (December 2025)
The Future of Work in Transition Economies: Integrating AI, Digital Skills, and Employability in Higher Education
Hrnjić, Anes, Pilav-Velić, Amila, Hadžiahmetović-Milišić, Nejra, Dedović, Lejla