Volume 61 (2025): Issue 5 (December 2025)
Video Games as Literature? Realist Discourse in Red Dead Redemption 2
Razzi, Francesca
Replaying Adolescence: Temporality and Recurrence in Life is Strange and The Catcher in the Rye
Davies, Gavin
Review: Past and Present in Edith Wharton’s Travel Writing
Glant, Tibor
Volume 58 (2025): Issue 385 (December 2025)
Do Not Judge a Book By Its Cover: The Influence of CEOS Masculinity and Religiosity on Financial Statement Fraud
Karundeng, Frandy Efraim Fritz, Szelés, Zsuzsanna
Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
Carpenter, Justin R.
Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
Réti, Zsófia O.
Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
Romanzi, Valentina
“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Schubert, Stefan
Review: Salman Rushdie’s Cacophonous Creativity
McLeod, John
Postmodern Genre-Bending on Mainstream TV: A Case Study of Fargo Season 5
Reichmann, Angelika