Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
Romanzi, Valentina
Editors’ Note: American Narratives and Video Games
Razzi, Francesca, Romanzi, Valentina
“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Schubert, Stefan
Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
Réti, Zsófia O.
Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
Wilken, Christian
Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
Carpenter, Justin R.
Volume 73 (2025): Issue 4 (December 2025)
Lessons from the changing regulatory boardroom on ‘onboarding’: An Irish perspective
Murphy, Denis, Watson, Derek
Volume 27 (2025): Issue 1 (December 2025)
Volume 72 (2025): Issue s2 (December 2025)
Leveraging Artificial Intelligence for Cyanobacterial Bloom Prediction: A Hybrid Deep Learning and Generative Adversarial Network Framework for Accurate Forecasting and Proactive Management
Dendani, Nadjette, Saoudi, Amel, Amara, Nour Djihane, Azizi, Nabiha, Dugdale, Julie, Hadiby, Rayenne
Differences by Gender in the Experience of Burnout Among Educators of Higher Education Institutions
Mironova, J., Sloka, B., Niemi, O.