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Editorial: The Cultural Dimension of a Sustainable Economy
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Sustainable Pathways for Cultural and Creative Industries: A Comprehensive Literature Review
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Culture at Work: What Drives Employee Performance in Romanian Multinationals?
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Scaling Recycled Concrete in Sweden - Technical Advances, Supply Chains and Optimized Logistics for a Circular Flow
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Review: Past and Present in Edith Wharton’s Travel Writing
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Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
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Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
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Editors’ Note: American Narratives and Video Games
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Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
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“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
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Affective Necropolitics, Procedural Necrorhetorics, and the US–Mexico Border in the Call of Duty Series
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