Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
Carpenter, Justin R.
Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
Romanzi, Valentina
“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Schubert, Stefan
Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
Wilken, Christian
Affective Necropolitics, Procedural Necrorhetorics, and the US–Mexico Border in the Call of Duty Series
Fuchs, Michael
Animal Poetics and Literary Thinking
Mitrea, Alexandra
Playing Moby-Dick: Agency, Disempowerment, and Adaptation in Nantucket
Feagan, Michael
The Frontier as American National Identity Narrative in the Red Dead Redemption Games
Nae, Andrei
Workload, Social Support and Emotional Stability: A Comparative Study of Croatian and German Employees
Huth, Andreas
Wykorzystanie metody hierarchicznego grupowania obiektów wielocechowych do oceny zróżnicowania krajów Unii Europejskiej w zakresie realizacji potrzeb mieszkaniowych ludności
Kudełko, Joanna, Musiał-Malago', Monika, Rynio, Dorota
Surgical modulation of the gut microbiota: a review of intestinal procedures and microbial outcomes
Suchańska, Klaudia, Gonos, Jacek, Śnieg, Julia
How Czech Politicians and Parties Securitise Refugees: Comparing the MENA and Ukrainian Crises
Rod, Zdeněk, Plundrich, Miroslav