Stochastic Feature Selection and Machine Learning for Optimized Cervical Cancer Classification
Jeleń, Łukasz, Stankiewicz-Antosz, Izabela, Chosia, Maria, Jeleń, Michał
Editorial: Digcomp III - Return of responsibility and The rise of AI. First reflections on the DigComp 3.0 framework.
Garavaglia, Andrea
Letter to the Editor: Why continuing education matters for X-ray technicians
Kostova, Elka, Chernogorova, Yanita
3D printing from a biocompatible material for a new design of electron applicators of the intraoperative accelerator
Misiarz, Agnieszka, Kujawiński, Łukasz, Baran, Marek, Kaczmarek, Michał, Trzuskowski, Jan, Guzdek, Karina, Kruszyna-Mchalska, Marta, Pawałowski, Bartosz
Mapping murals in the spaces of a post-industrial city – an example of Katowice
Tomczok, Marta
“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Schubert, Stefan
Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
Wilken, Christian
Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
Carpenter, Justin R.
Editors’ Note: American Narratives and Video Games
Razzi, Francesca, Romanzi, Valentina
Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
Réti, Zsófia O.
Playing the Hollywood Western on Repeat: Cinematic Realism in Mad Dog McCree
Wills, John