Intelligent AML systems: using deep learning to detect financial fraud
Pavlova, Olga, Askerov, Viacheslav, Tomchyshen, Bohdan, Hovorushchenko, Tetiana
Laisvės, Krikščioniškojo Tikėjimo Raiškos ir Cenzūros Sankirtos Grožinės Literatūros Vertimuose: Harrietos Beecher Stowe Romano „Dėdės Tomo Trobelė“ Atvejis
Pranaitytė, Giedrė
Lessons from the changing regulatory boardroom on ‘onboarding’: An Irish perspective
Murphy, Denis, Watson, Derek
Sophus Tromholt (1851–1896) – A Neglected Danish Games Inventor
Michaelsen, Peter, Moss, Kira, Toft, Bjarne
A Novel Hybrid Deep Learning Framework for Image Captioning Using Combined Semantic and Object-Level Features
Chauhan, Harshil Narendrabhai, Thacker, Chintan Bhupeshbhai
A Study on the Late Antique Board Game Duodecim Scripta/Alea from Stratonikeia and Lagina
Durnagölü, Nihal, Söğüt, Bilal
Face to Face with Argentinian Truco: Origins and Evolution
Sáez, Nicolás Martínez
Graffiti Games of Central Maharashtra: New Documentations, Revision and Theory
Gawli, Ashwini, Raghavan, Raamesh Gowri, Vaidya, Varun
Trust in social media health sources in Mureș County, Romania
Moldovan, Iuliu, Ceană, Daniela Edith, Finta, Hajnal, Boloș, Paula
Volume 17 (2025): Issue 4 (December 2025)
Navigating the Automation–Augmentation Paradox: A Case Study of Artificial Intelligence Integration in Public Management Functions
Pevcin, Primož, Hržica, Rok, Debelak, Katja
Participatory Budgeting: Latest Development in Czechia and Slovakia
Svidroňová, Mária Murray, Tomášková, Eva, Muthová, Nikoleta Jakuš, Cabadajová, Daniela