Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
Carpenter, Justin R.
Wartime Knitting in Agatha Christie’s N or M?
Zsámba, Renáta
Playing the Hollywood Western on Repeat: Cinematic Realism in Mad Dog McCree
Wills, John
In True Crime We Trust: The Artifactuality of John Douglas and Mark Olshaker’s Mindhunter: Inside the FBI Elite Serial Crime Unit (2017) and Netflix’s Mindhunter (2017)
Farmer, Emily Alice
“Just how dangerous is he?” Cormac McCarthy’s Hybridized Crime Fiction
Pronko, Michael
Video Games as Literature? Realist Discourse in Red Dead Redemption 2
Razzi, Francesca
Between Genre, Parody, and Criticism: Gilbert Adair’s The Act of Roger Murgatroyd
Mayer, Felicitas
Snakes on a Page: Re-reading Monstrosity and Vulnerability in Selected Contemporary Fiction
Murray, Jessica
Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
Réti, Zsófia O.
Turning Tides, Changing Times: Sea in Evil Under the Sun and Journey to the South
Jelínek, Jiří, Jelínková, Jana
Replaying Adolescence: Temporality and Recurrence in Life is Strange and The Catcher in the Rye
Davies, Gavin
Peter May’s The Lewis Man and Rebecca Wait’s Our Fathers: A Scottish Gothic Reading of Island-Set Crime Fiction
Dvořáková, Šárka