Gamification as an instrument for organizational behaviour change during the meeting: case study «ROBATIEMPOS»
Dulskaia, Iana, Bellini, Francesco, Zabal, Roman, Garcia Pañella, Oscar, D’Ascenzo, Fabrizio
A digital platform as a facilitator for assessing innovation potential and creating business models: a case study from the i3 project
Bellini, Francesco, Dulskaia, Iana
Business Models Innovation for Sustainable Urban Mobility in Small and Medium-Sized European Cities
Bellini, Francesco, Dulskaia, Iana, Savastano, Marco, D’Ascenzo, Fabrizio