Have a personal or library account? Click
here
to login
Paradigm
reference-global.com
Content
Services
Paradigm
Partners
Contact
Books
Reimagining Characters with Unreal Engine's MetaHuman Creator
Reimagining Characters with Unreal Engine's MetaHuman Creator: Elevate your films with cinema-quality character designs and motion capture animation
Reimagining Characters with Unreal Engine's MetaHuman Creator: Elevate your films with cinema-quality character designs and motion capture animation
Chapter in the book
Reimagining Characters with Unreal Engine's MetaHuman Creator
Publisher:
Packt Publishing Limited
By:
Ciaran Kavanagh
and
Brian Rossney
Paid access
|
Dec 2022
Book details
Table of contents
Table of Contents
Getting Started with Unreal
Creating Characters in the Metahuman Interface
Diving into the MetaHuman Blueprint
Retargeting Animations
Retargeting Animations with Mixamo
Adding Motion Capture with DeepMotion
Using the Level Sequencer
Using an iPhone for Facial Motion Capture
Using Faceware for Facial Motion Capture
Blending Animations and Advanced Rendering with the Level Sequencer
Using the Mesh to Metahuman Plugin
PDF preview is not available for this content.
PDF ISBN:
978-1-80181-914-5
Publisher:
Packt Publishing Limited
Copyright owner:
© 2022 Packt Publishing Limited
Publication date:
2022
Language:
English
Pages:
356
Related subjects:
Computer sciences
,
Computer sciences, other
Previous chapter
View book
Next chapter