What is the ontological status of virtual worlds? The two prominent positions in the recent debate are David Chalmers’s virtual digitalism and Neil McDonnell and Nathan Wildman’s virtual fictionalism. In this paper, I argue that there are good reasons to be dissatisfied with both. To overcome their limitations, I propose a novel position, virtual socialism. Drawing on the ‘two-dimensional’ approach to social ontology articulated by Brian Epstein, I suggest that virtual objects are social objects grounded in the states of a computer, but ‘anchored’ by a variety of social and non-social factors. Virtual socialism, I suggest, makes the best sense of the messy relationship virtual reality bears to digital reality, as well as the fact that virtual reality can sometimes be inconsistent.
© 2024 Robert Fraser, published by Ubiquity Press
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